Our laboratory aims to serve as a space for experimentation and innovation, where integrated artist-researchers can develop and test new ideas and technologies applied to art.



ZABRA's research topics reflect current social changes and the interests of its members. These include:

Digital Nature: Exploration of the digitalization of nature and its artistic implications.
Emotional Codes: Investigation of how emotions can be encoded and represented digitally.
Post-Nature: Study of forms of nature that transcend the traditional concept through technology.
Xeno-Voice: Research on the voices and communications of non-human or artificial species.
Post-Human Voices: Research on the expanded voice as an instrument and forms of expression that emerge in the post-human context, where technology redefines its identity.
Processed Memory: Analysis of how memory can be stored, processed, and represented through technology.
Polymorphic Sound: Exploration of new forms and structures of sound that change dynamically.
Morphogenetic Objects: Creation of objects that change shape or function through technological processes.
Phantom Hardware: Investigation of technologies that operate in invisible or unconventional ways.
Haunted Machines: Study of machines that incorporate aspects of consciousness or unexpected behavior.
Cybernetic Spiritualism: Research on the intersection of spirituality and technology.
Molecular Faith: Exploration of belief or spirituality at the molecular level.
Spectral Movement: Study of movements or actions that transcend traditional physical perception.

Computational arts have introduced transdisciplinary creation models, enhancing new practices and forms of artistic expression. The focus area of expanded computational arts allows researchers to use a methodology that combines theoretical deepening and practice-led artistic research, proposing the development of methods, practices, and technologies applied to new forms of expanded artistic expression and representation. The group intersects research between two main themes:

1. The Study of the Potential of Expanded Contemporary Art through the intersection with technology and science, including:

Neurosciences: Study of the relationship between art and brain function.
Biohacking: Exploration of artistic possibilities through biological modification.
Robotics and AI: Use of robots and artificial intelligence systems as a means of artistic expression.
Digital Therapies: Investigation of how artistic practices can interact with therapies and wellness techniques,    exploring emotional and cognitive benefits.

2. The Issues of Conceptualization, Implementation, Mediation, and Presentation through the analysis of challenges in creating technological art, including:

Interface and Algorithm Design: Development of interfaces and algorithms for art.
Virtual/Augmented/Mixed Reality Art: Exploration of extended realities in art.
Computer Graphics and Animation: Use of advanced techniques to create visual art.
Digital and Interactive Art: Development of works involving digital interaction.
Sound Art and Internet Art: Creation of sound art and works distributed over the internet.
Videogames and Robotics: Use of games and robots as forms of art.
3D Printing and Immersive Installations: Creation of physical art and immersive experiences.
Cyborg Art and Performance: Fusion of the human body and technology in performative art.

ZABRA researchers use a methodology that combines theoretical research with artistic practice. This approach promotes the discovery and application of new methods, practices, and technologies in art, challenging and expanding the traditional boundaries of contemporary art.