BODY AS  A FROZEN METAPHOR
Carincur



 

Creation project that combines a Virtual Reality application, an album, and a mixed reality performance/installation, all of which share programming, algorithms, and artificial intelligence. In the VR experience, we have the freedom to explore and interact, shaping the sound composition in real time through gesture and distance interaction. This project represents a glimpse of new paradigms for unconventional soundwriting, offering a vision of a mystical connection between music and nature.



Description
This research and creation combines a Virtual Reality app, an album and a mixed reality installation/performance, which have programming, algorithm and artificial intelligence in common. The sound creation was made with the help of AI and machine learning tools - such as voice cloning and text generation. This sound base was applied to a VR app developed and designed to work as a music activation tool.  This virtual simulation plunges into a speculative future, where samples of bodies ha-bit the space. Revealing traces of a past that continues to haunt the local, this universe is the simulation of future ecosystems born from the fusion of technology and organic matter, where past and future coexist in the perpetual tension of the present. With the VR tool, it will be possible to enter performative interaction spaces. It can be interpreted as a game, as the visitor will have the freedom to walk through the spaces and make decisions freely by controlling the sound composition in real time. With each new interaction in the app, a new and unique composition will emerge. Created by the relationship of distance, nuances and sequence of gestures, mystical relationship between music and nature, as well as a glimpse of the creation of new paradigms for unconventional sound writing. The album performance, celebrates the 20th edition of ZABRA, and takes place in both realities. The instrument played in the performance to interpret the songs is the VR app itself.




Keys reasearch
digital nature; post-nature; xeno-voice; post-human voices; processed memory; polymorphic sound; transmutative artifacts

Used technology
virtual reality; artificial intelligence; 3d objects

Format
virtual reality app; mixed reality performance; immersive installation; music album

Credits
VR APP
Concept, game design and Sound creation - Carincur
Virtual environments, Lighting and 3D animation - Pedro Ribeiro
3D modeling and 3D scannings - João Pedro Fonseca
VR and audio programming - Filipe Baptista

ALBUM
Written and produced - Carincur
Additional vocals - Çal
Mastered - André Teixeira
Artwork - Carincur and João Pedro Fonseca
Released - ZABRA

MIXED REALITY PERFORMANCE / INSTALLATION
Performance - carincur
Light design - João Pedro Fonseca
Costume design - Çal Pfungst
Video - André Abrantini
Production - Pipsy Roque

Supported by
ZABRA, Wolfpack Iberia, Artworks, Desvio, Zigur, A Leste, Fá-lo

Institutional support by
República Portuguesa - Cultura - DGARTES – Direção-Geral das Artes